Hole of Abaddon - Change log
- 2024/10/03 update v1.6f
- Markers have been added to the current location, the objects discovered by Gomori, and the Abaddon area on the Transfer Scroll screen (slight discrepancies may occur).
- A switch for Fast Claim Mode has been added to the Achievement Rewards screen.
- Natural recovery will now occur even when Green Life is full.
- If the player remains inactive for three minutes in non-public roads, the character will enter a resting state, maintaining HP and SP.
- The wait time for random boss updates in the Great Hole used to only count in the main scene, but now it will count across all scenes.
- A lock feature has been added to prevent accidental touches on Regalia Core transformations.
- Optimized the acquisition process for certain loot items.
- Fixed an issue with the activation conditions for the Red Stella effect in Restrain.
- A temporary fix has been applied for a problem where status boost effects from charms were not applied (this issue may not be fully resolved).
- Other minor bug fixes.
- 2024/09/29 update v1.6e2
- Fixed minor issues and corrected errors in some localized languages.
- 2024/09/28 update v1.6e
- Red Stella's damage calculation now includes any excess beyond the required 9 from Quickness and Defender conditions.
- Direct movement from the Boss List of the Great Hole is now possible. (For details, tap the "?" added to the list screen.)
- A notification will now appear in the Regalia system when the core's applied multiplier reaches its maximum limit.
- Fixed an issue where the Red Stella effect, which references attribute values as activation conditions, was not correctly taking into account attribute values from Regalia and Crystals.
- Fixed an issue where the Enhancer management screen could be opened during movement processing.
- Fixed a problem with the hit detection count for Light Pierce.
- Fixed an issue where Blue Mantle's activation conditions were incorrect.
- Updated the Red Stella effect description for Inferno, changing "decrease" to "steal" (The effect itself was updated in version 1.5).
- Minor bug fixes and optimization of some processes.
- 2024/09/17 update v1.6d
- Added missing details regarding the effects of Master Rank in the Regalia system.
- Auto-dismantling settings now include accessories in bulk operations.
- It is now possible to set bulk purchase options for selected items in the shop.
- The forced advertisement when returning to the home screen from the video reward collection screen can now be disabled. (However, this will reduce opportunities to obtain Gratitude Acorns.)
- 2024/09/13 update v1.6c
- Update to comply with the latest SDK specifications.
- No changes have been made to the game content.
- 2024/09/12 update v1.6b
- The bug related to the limit on the same type of crystal's performance has been fixed.
- 2024/09/10 update v1.6a
- Fixed an issue where some negative effects were not displayed correctly in the observation results.
- Corrected the exchange conditions for the Blue Seed.
(In some cases, it was possible for the Blue Seed to reach a negative state. The negative amount will be refunded, and the corresponding Pine Seed will be collected. Depending on the situation, the Pine Seed may temporarily reach a negative state.)
- 2024/09/08 update v1.6
- The depth from 40 to 0 has been unlocked.
- The Regalia System has been added.
- Hunter's Code has been added.
- Nimblit observation has been added.
- Progress to the Hole of Abaddon is now possible.
- Dozens of bosses and enemy skills have been added.
(This includes areas that are expected to be of a difficulty level impossible to complete until the introduction of yet-to-be-implemented growth content.)
- The specifications of the Enhancer have been modified.
- The cumulative rewards page for Gratitude Acorns has been expanded.
- You can now view Gomori's lines about bosses defeated in the Devil's Bible.
- The number of Tears received from video rewards will slightly increase depending on the depth reached.
- The burn, freeze, and curse infliction rates from enemy actions are now influenced by the enemy's corresponding elements.
- Fixed an issue where the wind element was not properly reflected in reducing burn and freeze infliction rates from enemy actions.
- Minor adjustments to the effects of several skills for both enemies and allies.
- Transfer data can no longer be overwritten by a new transfer.
- The cooldown time after data transfer has been changed to 30 minutes.
- Distribution of commemorative gifts for download milestones.
- The terms of use regarding streaming and material usage have been revised.
- Minor bug fixes.
- 2024/07/20 update v1.5ag
- Marker functionality has been added to the Boss Revenge List.
- Enhancement levels of blue-purple name bosses can now be managed.
- The number of memo pages has been increased.
- Fixed bugs and made several UI improvements.
- 2024/07/04 update v1.5af
- The equipment's evaluation value has been changed so that if the performance is a skill, the basic value of the equipment and the evaluation value corresponding to the granted part are added.
- Double-tapping on the equipment screen now allows movement between the possession slot and the synthesis slot. *A switch has been added to turn this feature ON/OFF.
- Fixed an issue where the habitat might not be displayed correctly in the Devil's Bible.
- Other minor bug fixes.
- 2024/07/02 update v1.5ae2
After updating to version 1.5ae, I fixed an issue where the fourth lock of Gomori's Prayer was unlocked upon the first launch. I apologize for any inconvenience this may have caused.
- 2024/07/02 update v1.5ae
- Gomori's prayers can now save up to three patterns of effects. Switching the applied pattern will consume Thanks Acorns.
- Implemented Hel's Pouch (IAP) that can store Rune Stones meeting specific conditions.
- Added a description of the effects of "+n% drop rate" in the "Other" section of the guidebook.
- Fixed an issue where the Gear Scanner's rank display remained unchanged when the main attribute was swapped during equipment refinement.
- Fixed an issue where the effect of the Stone Amulet could be toggled in inappropriate scenes. It can now be toggled while idle, exploring, or in combat.
- 2024/06/28 update v1.5ad
- An issue where the purchase button in the in-app shop sometimes does not respond, even with a stable online connection, has been addressed. However, it may not be completely resolved in all environments. If the button does not respond, please try pressing the refresh button at the top right of the screen.
- 2024/06/26 update v1.5ac
- It is now possible to purchase all items except potions and chicken in bulk at the shop. Tap the switch on the right side of the screen to confirm.
- The maximum value of the shop refresh counter on the home screen has been changed to follow the expansion stage.
- The randomness of the elemental values assigned to the obtained runestones has been reviewed.
- The total performance of equipped items can now be viewed. Long tap the magnifying glass at the bottom of the equipment screen to confirm.
- Added a note at the end of the guidebook about the issue where the white balance may be disrupted by some system UI functions.
- 2024/06/25 update v1.5ab
- Fixes for abnormalities that occurred in the Devil Bible and conversation history list.
- 2024/06/24 update v1.5aa
- When setting aside items for a merchant, merchants who cannot be visited at that time are excluded.
- The count towards the Luminous Ebon Cap now progresses when fishing or exploring with Gomori at fishing spots.
- Fixed an issue where the inventory slots for Rune Stones were excessively expanded due to a bug addressed in version 1.5z2. Small keys that were used have been returned.
- 2024/06/22 update v1.5z2
- I fixed a bug where unnecessary objects remained under certain conditions when transitioning scenes.
- 2024/06/22 update v1.5z
- As previously announced, the required Android version for using the app has been changed to 8.1 or higher from this version.
- The Nimblin Ticket has been implemented.
- Settings for using Auto Potion and Auto Chicken during Auto Search have been added. Please check the item descriptions.
- An orange mode has been added to the Enhancer, which aligns only the depth.
- In Devil's Bible, you can now select pages from the name list. Depending on the device, the current position in the list may not display a band.
- The prices of equipment sold by the Merchant's Statue will now vary based on the protagonist's level instead of the reached depth.
- In the synthesis or refining screen, if a sub-stat at the same position has a skill, it can be replaced by consuming Artisan's Memory. Tap the (?) on the screen for details.
- Rune Stones can now be instantly moved to the synthesis slot and empty inventory slots by double-tapping them. You can toggle this feature on and off with the switch in the bottom right corner of the screen.
- Locked Rune Stones can no longer be used as synthesis materials.
- Fixed an issue where newly acquired Rune Stones were occasionally locked.
- The specifications for auto fishing have been changed. Please check the in-game descriptions.
- When a missed catch hits again, half of the damage dealt previously will carry over. Different individuals are treated separately for king size and each play mode. Details are listed at the end of the fishing spot help.
- If you possess the Ripples' Talisman, the toughness of the boss you missed will be visible until you successfully catch it again.
- If the catch is king-size, a crown marker will appear at the top center of the gauge.
- Several new ways to obtain Dreor's Grace have been added.
- The application method of the effect that lowers the opponent's element value by Enlight and the Rune Stone equipped in Slot A has been changed.
- The condition "SP remains" has been added to the activation condition of the second additional effect of Restraint.
- Fixed an issue where the element type of the barrier granted by the second additional effect of elemental skills was incorrect.
- The number of additional barriers granted by the second additional effect of elemental skills has been increased to two, and the stock number has been increased to three.
- After progressing a certain amount in the game, you can choose to be defeated in battles where escape is not possible. This functions as a withdrawal strategy when the outcome is unclear.
- With a few exceptions, special bosses with blue-purple names will vary in strength based on the outcome of the battle. Gomori will explain this in the game.
- During conversations with Gomori, tapping again will speed up the dialogue flow.
- Fixed an issue where an exclamation mark was not displayed in the first conversation balloon with Gomori after startup, even if important information remained.
- The color of the objects noted by Gomori in the navigation has been changed from purple to yellow.
- The maximum number of Stellas that can be earned from video rewards has been increased to 900.
- Added a note at the end of the guidebook regarding frequently asked text display issues.
- Other minor bug fixes and various detail adjustments and updates.
- 2024/06/02 update v1.5y3
- Fix the issue where tapping on the sleeping Gomori opens the dressing screen and wakes up Gomori at the same time.
- 2024/06/01 update v1.5y2
- In version v1.5y, an issue where purchasing the maximum amount of potions and chicken would decrease the inventory count by one was discovered. This has been fixed in version v1.5y2. Apologies for any inconvenience this may have caused.
- 2024/05/31 update v1.5y
- Gomori's appearance can now be changed (when the conversation ends, the balloon changes to a lipstick icon; tapping it opens the customization screen).
- Improved some UI and TIPS, and fixed minor bugs.
- 2024/05/27 update v1.5x
- Added the ability to toggle the effect that makes it harder for catches of the maximum size to appear again.
(In previous versions, there was an issue where this effect did not work correctly under certain conditions.)
- Modified so that the settings for using additional bait by fishing spot grade are retained.
- Upgraded the loot from Sylphs.
- 2024/05/25 update v1.5w
- Add a fast purchase button to the fishing shop.
- Add a practice mode for fishing simulation.
- 2024/05/21 update v1.5u
- When fishing manually, targets that have already been caught at their maximum size are less likely to appear.
- Bug fixes and improvements to some system navigation and UI elements.
- 2024/05/17 update v1.5t
- The video reward "Warp Scroll x5" will change to "Aurora Scale x5" after reaching Depth 10-0.
- There is an announcement about supported devices on the title screen.
- 2024/05/15 update v1.5s
- Fixed an issue where the mining log would reset at irregular times.
(Note: The first log entry might not be captured, but item acquisition is functioning correctly.)
- Corrected incomplete processing of simultaneous attack and defense responses in the fishing battle in version 1.5r.
- Improved certain aspects of the UI and usability.
- 2024/05/12 update v1.5r
- Adjust the colors of the Aurora Scales for easier differentiation.
- Change the distinction of the half-life settings from colored icons to displaying an "H" mark.
- Add a maximum auto-production setting for Chupot. Please check the "?" on the Chupot screen.
- Change the touch control specifications during the fishing battle. *The issue where responses for attack and defense could not be made simultaneously has been resolved.
- Fix the bug where pressing the purchase button on the underlying shop interface while the token exchange or in-app purchase screen is open results in unintended purchases.
- Fix the issue where the conditions for shop purchases were not updated after exchanging tokens. (This could have allowed purchases even when there was insufficient gold, potentially leading to a negative gold balance and zero display until the deficit was recovered.)
- 2024/05/09 update v1.5o
- Fixed an issue where Bit-by-Bit Mode was not properly applied to King Size.
- Fixed an issue where the fishing encyclopedia icons would sometimes turn purple.
- Changed the special ability of fish from "Nullify damage with a 10% chance" to "Nullify damage from an attack 1 out of 10 times."
- Fixed a bug where background music and ambient sounds were not set individually for fishing spots 6 and beyond.
- Fixed minor bugs and translation omissions.
- 2024/05/05 update v1.5m
- A favorite fishing function has been implemented.
- Added Half-Life Mode, Bit-by-Bit Mode, and Tap Damage to fishing. A new help screen has been added to the standby mode.
- Added a new fishing spot: Fruit Garden.
- Changed the number of High Gear Coupons exchangeable at Aurora Scale to depend on progression depth.
- The paid item, Ripples' Talisman, has been implemented.
- You can now set the Stone Amulet to avoid encounters with adventurers' remains. Please check the settings in the inventory screen.
- Changed so you can check the effects of Eboncap even while it is flashing.
- Added several items to the breakdown of performance values on the status screen.
- Added the number of Nimblit defeats to the achievement flags.
- Renamed Focused Draw to SECOND CHANCE.
- Fixed an issue where the cap stages were not applied to the new mark condition for achievement rewards.
- Fixed a display bug on page 7 and beyond of the cumulative rewards for Gratitude Acorn.
- Reset the time until re-requesting ads after receiving them. This might increase the cases where it overlaps with the ad preparation scene, but it should reduce the instances where the screen turns dark and does not display after pressing the play button.
- Reviewed ad targeting. As a result, the GDPR center will be displayed again even if the GDPR status has been set. Please be aware.
- Fixed other minor bugs.
- 04/18/2024 update v1.5k
- Fixed an issue where the dark attribute values were not being displayed correctly in the Crystal effects list.
- Fixed a problem with incorrect encounters in the boss areas that have not been defeated.
- Corrected an issue where extraneous explanatory text was included in the conversation records.
- Updated the cautionary notes regarding save data on the title screen.
- 04/12/2024 update v1.5i
- Fixed an issue where there was a possibility that confirmed counts due to additional feedings might not be processed.
- 04/11/2024 update v1.5h
- Added guaranteed hit elements for King-size and Boss types to the bait chase.
- Fixed an issue where the display information from the previous fishing battle would remain.
- Improved the rule change icon for fishing to make it more understandable.
- Restricted the use of ominous bells in unexplored stages.
- Fixed an issue where the +0 additional performance of the material side was displayed in the +1 part of the result even when synthesizing equipment of +1 or higher (the process was performed correctly).
- Fixed an issue where the lock information for sub-abilities would reset when swapping main ability skills in refinement (the process was performed correctly).
- Other minor bug fixes and UI improvements.
- 04/09/2024 update v1.5g
- Add additional decision elements for actions triggered by probabilities such as evasion or blocking.
- Change the effect that neutralizes the Oracle Badge equipped by prey at mid-level fishing spots to a different ability.
- Add Gear Scanner to the in-app purchase shop.
- Other minor bug fixes.
- 04/08/2024 update v1.5f
- The icon at the top left of the equipment screen now allows you to switch the display position of enhancement values.
- Tears have been added to the loot from demonized ore deposits.
- A difficul 6 fishing spot has been added.
- The power and toughness increase effect of the fishing rod bonus for boss catches has been changed from +2% to +3%.
- Unique skills have been added to each fishing rod.
- The interval for watching video rewards has been changed to 15 minutes, and executing 7 fishing or exploration activities is now required.
- Fixed an issue where continuous long-term auto-fishing would stop working on the standby screen.
- Other minor bug fixes.
- 04/04/2024 update v1.5e
- Temporarily deactivated the combine button during additional performance exchanges to prevent accidental operations.
- Added an exclamation mark (!) to the speech bubble icon when Gomori has important conversations remaining.
- Fixed an issue where recording 0-0 in the teleporter was not possible.
- Added a display of the remaining time until requests in Gomori's exploration screen.
- Corrected incorrect processing when moving from the fishing spot selection screen to the fishing spot.
- Fixed an issue where the minus button from the object was not functioning in the auto-fishing ticket exchange.
- Other minor bug fixes and adjustments.
- 04/02/2024 updatev 1.5d
- Fixed an issue where a trophy acquisition flag was set each time a strengthened side path boss was defeated.
- Resolved statue-related issues and the merchant statue event has been resumed.
- Fixed an issue where the UI did not update the quantity display after adding an Aurora Scale to the cauldron.
- Added a setting to switch to secret display if the appearance of the fishing target is not preferred.
- 04/02/2024 updatev 1.5c
- Adjusted the power of beginner's fishing rod upwards.
- Slightly increased the power of the advanced fishing rod and decreased its speed.
- Changed the seal effect application rate to 85% for intermediate and 70% for advanced.
- Fixed a bug where Gomori would start moving erratically during exploration.
- Added a display of the remaining time until the next request at fishing spots.
- Removed the 30-second minimum wait time for requests when switching to the main scene.
- 04/01/2024 updatev 1.5b
- Fixed an issue in the crafting screen where some images were not loading properly.
(Depending on the environment, this could have been causing crashes.)
- 03/31/2024 update v1.5
As previously announced, the experience and gold increase bonuses attached to equipment have been abolished in version 1.5.
The corresponding equipment has been changed as follows:
- The gold increase of Gold Armor has been changed to the same type of main performance.
- The experience gain increase of Cross Pendant has been changed to evasion rate.
- The gold gain increase of Lucky Pendant has been changed to block rate.
* As part of the changes, the Lucky Pendant has been renamed to Gold Necklace.
As compensation for the affected equipment, "Dreor's Grace" has been distributed.
Based on the number owned and the enhancement status, up to 500 units will be distributed.
Dreor's Grace has the effect of increasing experience and gold gained from loot.
It can be managed within the fishing content introduced in version 1.5 (unlocked at depth 9-0).
- Fishing content has been implemented. It becomes available after reaching depth 9-0 and speaking with Gomory.
(With the implementation of fishing, Gratitude Acorn cumulative rewards are applied when accessing the reward screen if fishing-related rewards have been reached.)
- The Enhanced Boss System has been implemented. It becomes available after reaching depth 15-0 and speaking with Gomory.
- Experience and Gold increase bonuses previously attached to equipment have been changed to other effects. Check the details by tapping the [!] in the equipment screen.
(Compensation of "Dreor's Grace" has been distributed based on the possession status of the items changed. Dreor's Grace can be managed within the fishing screen.)
- When refining equipment, it is now possible to choose which skill to apply for items with main skills.
- After obtaining the Magic Anvil, it is now possible to swap additional abilities of equipment at +0. Swapping consumes Tears.
- With the implementation of additional ability swapping, some of the additional ability draw tables have been revised.
- The synthesis material for Desire has been changed from Gratitude Acorn to Elemental Shard.
- After obtaining the Mystical Bottle, Elemental Shards can be crafted using Gratitude Acorns.
- The maximum number of Stellas obtainable from video rewards has been expanded to 500.
- The maximum number of Red Stellas obtainable from loot has been expanded to 24.
- The maximum sync rate for Equipped Crystals has been expanded to 25.
- The slots for Equipped Crystals can now be unlocked up to 9 slots.
- The maximum for Hel's Revelation has been expanded to 20.
- The absorption value cap for Runestones has been expanded to 1500.
- The conversion cost for Red Stellas has been changed from "increasing by 40 each time to a maximum of 400" to "increasing by 20 each time to a maximum of 1200". The cost for exchanging up to 33 (equivalent to 11220 Stella) is now lower than before.
(If you have exchanged more than 34 items, the Stella balance may temporarily show a negative value due to over-conversion. Please bear with the discomfort until the Stella count catches up. Exceeding amounts will be returned to Stellas within a normal range.)
- Various skill adjustments have been made as follows:
- Ice Shard: Slightly increased power.
- Whirlwind: Increased power.
- Odium: Changed so that damage increases with each activation. It resets to the default value after reaching a certain increase.
- Heal Light (Enemy): Healing amount increases according to the enemy rank.
- Ignition, Blizzard, Wind Cutter, Inferno: Damage now includes a multiplier based on the difference in elemental resistance.
- Orange Bomb: Status resistance now has a greater effect. If there is almost no resistance, the power will decrease compared to before.
- Adjustments have been made to the Red Stella enhancement content for the following skills. Please check the Red Stella management screen for details:
1 Star: Reflection, Magic Potion, Defender, Counter, Fake Step
2 Stars: Quickstep, Suction, Counter, Fake Step, Inferno
- It is now possible to use Life Potions even when Green Life is at its maximum value.
- If simple treasure chests and ore found during exploration are not needed, it is now possible to skip them without waiting for the gauge.
- The method of selecting destinations with Warp Scroll has been changed to swipe operations.
- It is now possible to check the purchase status of Magic Fruit in the shop. Tap the icon added to the left of the screen to check.
- A maximum limit has been set for the number of achievement reports (mainly to prevent overflow and fraud). Achievements that reach the limit will be displayed in purple and progress will not be shown.
(If you already have achievements exceeding the limit, the excess Stellas will decrease, but it will not result in significant losses for normal data.)
- The arrangement of Might, Shield, and Wing commands and icons in the battle screen has been unified.
- After data transfer, tapping on "Restricted" text now allows you to check the remaining restriction time.
- If the device is online, a version check will occur once a day on the title screen.
(If there is an update in versions after v1.5, a [!] will be displayed next to the version notation.)
- New products have been added to the in-game shop.
* Regarding the Merchant Statue Under Maintenance: Identifying the cause has been challenging, and it has been out of service for an extended period. As we have reached a milestone in the development process that had been our priority, we will now focus on determining the cause. We apologize for the inconvenience and appreciate your patience as we work to resolve this issue.
- 01/28/2024 update v1.4r
- Updated the auto-dismantle settings for weapons and armor to allow bulk setting by grade.
- Added performance rating to the equipment reference information (displayed in small print next to the name).
- Added gold conversion items (Tap the coin icon added to the shop to move to the management screen).
- Changed the display of equipment eligible for dismantling through coupon exchange to appear in red.
- Fixed a bug where the 'new' mark was not appearing on equipment obtained through coupon exchange.
- Fixed an issue where the count of crystals equipped simultaneously was not accurate under certain conditions.
- Completed missing information in the localization of the Red Stella skill description.
- 01/23/2024 update v1.4o
- Introduction of Equipment Exchange Coupons (Tap the coupon icon in the center of the equipment screen to move to the exchange screen).
- Addition of various ways to acquire coupons (For details, refer to the notes on the coupon exchange screen).
- Increased quantity and quality of monster part materials obtained from pots.
- System adjustments related to certain loads.
- Fixes for minor bugs and operational issues.
- 01/18/2024 update v1.4m
- Change the GDPR consent form so that it is not forcibly displayed after being opened once (it will be displayed only on the first visit after the update).
- Increase the frequency and quality of content acquired when Gomori detects objects.
- Minor bug fixes.
- 01/14/2024 update v1.4i
- Implemented ad removal via in-app purchases. *Can move to the in-app purchase page by clicking on the cart icon added to the top left of the shop screen.
- Updated the privacy policy in conjunction with the introduction of in-app purchases.
- Set up a GDPR consent form for users in the EEA.
- Changed the display of remaining effect time for Taunt and Absolute from a gauge to numeric values (as there were cases where slight effects remained below one marker on the gauge, causing confusion even when not visible).
- Added advice on securing Speed and Wings to the Beginner's Badge (increasing Speed and Wings can reduce dissatisfaction even if you feel the combat speed is slow).
- Advanced the timing of the appearance of some useful commands that can be purchased in the early stages of the game.
- Fixed minor bugs.
- 01/08/2024 update v1.4h
- Expanded the maximum number of Red Stellas obtainable as spoils of war to 22.
- Removed the side effects of the enemy's + series buff commands.
- Transferred the instant healing effect added in v1.4f to the Red Skill of Restrain.
- Set a fluctuation range of 70–100% for the natural recovery amount.
- Fixed minor bugs.
- 01/05/2024 update v1.4g
- The statue of the merchant will be under maintenance until the issues are resolved.
- When the shield is negative, the natural recovery rate decreases by 15% for each -1.
- Rectification of localization discrepancies and minor bug fixes.
- 01/04/2024 update v1.4f
- Expanded the maximum amount of Stella that can be obtained through video rewards to 300. Beyond 150, you'll earn 3 per video.
- Enhanced the amount of recovery through healing power. Detailed information is available in the game's status description.
- When Reckless is activated, the effect of Suction is no longer applicable.
- Improved the skill enhancement effects of certain Red Stella. Flash, Counter, Resilience, and Survivor are included.
- Corrected a typographical error in the display of cumulative rewards for Gratitude Acorn, where "Stella" and "Rewards Up from Puzzle" were reversed.
- Other minor bug fixes.
- 12/31/2023 update v1.4d
- Add conditions to acquire Eboncap (When a certain number of searches are performed without the buff effect, the Eboncap icon starts to glow, and it will appear in the next "single search").
- Increase the rate at which loot and search events occur in side paths.
- Minor bug fixes.
- 12/28/2023 update v1.4c
- During the Vigilance push, your own commands and the cooldown of consumable items will now progress.
- Volume settings can now be adjusted from the main screen (enable by tapping the switch on the right side of the volume settings in the settings screen).
- Other minor adjustments and bug fixes.
- 12/24/2023 update v1.4b
- Changed the crafting material for Healing Smoke from Gratitude Acorn to 1 Tears.
- You can now select the distribution pattern for automatic taps obtained from rewarded videos.
- Lydian Stones obtained from rewarded videos will no longer be subject to disassembly settings.
- After disassembly settings are unlocked, items that were discarded due to being unable to carry them will now be disassembled.
- Other minor bug fixes.
- 12/22/2023 update v1.4a
- In the crafting screen, it is now possible to create materials in batches of 10, 100, and 500 units. *This does not apply to Locrian Stone or items with variable crafting costs.
- Added the ability to craft Tears using gold.
- Added several lower-tier materials to the extraction list. *Related dialogue for Gomori and item descriptions have been updated.
- Added Monster Scale and Demon Thorn as primary materials for advanced alchemy.
- The potential price range for items produced through alchemy is now displayed.
- When tapping on crafting materials in the inventory screen, the sell value is now included in the description.
- The remaining quantity of ores available in mines is now displayed.
- Fixed an issue where some rewards obtained from the Gratitude Acorn benefits were not being correctly applied.
- Various minor adjustments and typo corrections.
- 12/20/2023 update v1.4
- Unlocked depths down to 36-0.
- Implementation of the Crystal System.
- Implementation of the Revelation System of Hel.
- Implementation of assistance from Nimblets.
- Adjusted Nimblet spawn rates to vary depending on the cumulative number of defeats. They will appear more frequently until a certain count is reached.
- Added cumulative rewards for collecting Gratitude Acorn.
- Added a setting for multiple simultaneous uses of the Calling Bell. The more bells used at once, the stronger the monsters become, but the rewards are more substantial.
- When refining equipment, it is now possible to lock up to two sub-abilities. Depending on the conditions, a large number of Tears may be required.
- Introduced a lock feature to prevent accidental selling or merging of equipment and Runestones.
- Added a list of allocation limits and growth rates to Stella's management screen.
- Changed Stella's allocation stages from 0-5,6-10 to 0-4,5-9.
- Expanded the maximum number of Red Stellas obtainable as loot. Current acquisition status can be checked on the Achievement screen.
- Added a requirement of over 50% SP for Burst Mode activation.
- Changed so that Burst value resets upon defeat.
- Enabled priority command input during auto-battle (unlocked after speaking with Gomori).
- Placed the video reward waiting time in a constantly visible location.
- Removed the number of battles needed before watching the next video reward. This change was made in response to requests for rewards after spending time organizing equipment or other non-exploratory activities.
- Consolidated rewards related to auto-tapping of video rewards.
- Added a Lydian Stone (5) specialized in a specific elemental value to the video rewards.
- Added Stella to video rewards. There is an acquisition limit, but it will be expanded in future updates.
- Changed the reward for reaching LV30 and above from maxing HP/SP/Potions/Chicken to 10 Tears.
- Changed video rewards to prevent consecutive selection of the same reward. This addresses feedback about being tied to one type of reward.
- Adjusted the materials for some craft items.
- Adjusted the display conditions for shop items.
- Added explanations of the mechanics to the alchemy screen.
- Abolished the death penalty due to app interruption during combat.
- Changed so that no death penalty occurs if defeated by a purple-named boss spawned without a Calling Bell.
- Changed so that if the app is exited in an unsafe location, the game resumes from the exited location. Added an explanation of this change in the Guidebook Q&A.
Q: What happens if you exit the app during exploration?
A: If you exit the app, you will resume from where you left off. However, if you were in the middle of exploration, some information may roll back. Also, if you stopped in a side path, you will resume one step back from where you stopped. In versions 1.3 and earlier, exiting the app during a battle resulted in a death penalty. This was abolished in version 1.4 due to issues like app freezes or crashes.
- Reduced prices for some valuables available in the early game.
- Fixed an issue where arrow keys were not functioning properly in memo input.
- Introduced a feature in the battle screen and Devil's Bible allowing players to change the display of monsters with potentially disturbing or grotesque graphics into silhouettes. This setting is designed for players who may be sensitive to certain graphic images.
- Added several guidance messages when accessing the early game systems for the first time.
- Updated Gomori's dialogue related to changes in v1.4.
- Fixed an issue where the camera icon overlapped with other UI elements.
- Fixed a pricing issue where prices did not adjust for depth when items updated while standing in front of the Merchant's statue.
- Fixed an issue where blue and white spores of Eboncap were hard to differentiate.
- Made it possible to toggle between stretched and unstretched game screen rendering. (Switch icon is placed on the title screen)
- Various minor changes and adjustments as well as bug fixes.
- 11/01/2023 update v1.3
- Area unlocked up to depth 32-0.
- Changes to the Stella performance allocation system.
- Increased the number of Stellas obtainable from certain performance rewards (differences already achieved will be automatically added).
- Implementation of the Red Stella system, which allows the addition of new skills.
- Implementation of a preset function that allows you to save up to 5 Stella allocation states.
- Implementation of a feature that allows you to expand the skill point allocation limit (requires a large amount of gold).
- Implementation of Burst Mode, which temporarily enhances the power of elemental skills.
- Implementation of Ebon Cap, mainly aimed at supporting manual play in the early stages (from depth 40-).
- Slight downward revision of the strength of early game monsters.
- Increased the shareable items obtainable from Gomori in the early stages.
- Added simple beginner advice to the Beginner's Badge.
- Changed the recoil when using Reckless from Shield and Wing -2 to -5.
- Changed the basic activation count of Brandish to once per enemy turn.
- Changed the activation conditions for continuous exploration assistance to when no operation has been performed for more than 3 minutes, regardless of the sleep function ON/OFF.
- Other minor bug fixes and internal adjustments and changes associated with the introduction of new systems.
- 10/26/2023 update v1.2s
- Fixed the issue where anomalies occur in the action gauge during combat when the Speed of the character or enemy with the higher Speed is within the range of 100 to 110.
- 10/25/2023 update v1.2q
- Fixed the issue where equipment with the "Defense-oriented or Attribute-oriented" attribute had abnormal resistance. The corresponding equipment are Mage Staff, Magus Shield, Magus Coat, and Hero Belt.
- 10/23/2023 update v1.2o
- Restoration of equipment with abnormal performance from v1.2n. For details, please tap the [!] icon at the bottom left of the equipment screen in the game.
- 10/22/2023 update v1.2n
- Addressed an issue where equipment obtained from loot has the same attributes.
- Adjusted some achievement criteria (due to this adjustment, there might be temporary discrepancies in achievement progress, but rest assured, rewards already earned will not be taken back).
- Fixed a bug where the battle progression speed might be abnormal when either the player's or the monster's action speed is low and there's a significant difference between them.
- 10/20/2023 update v1.2k
- Fixed an issue where the game would crash at locations with events similar to Area 1-7 on some devices.
- Adjusted the crafting speed: When in Fast Mode (red), both the Locrian Stone and Reset Potion will now be crafted at medium speed. (In previous versions, crafting the Locrian Stone at high speed would allow it to be created beyond the inventory limit until several were available for dismantling.)
- 10/19/2023 update v1.2i
- Improvement of the system and enhancement of stability.
- 10/17/2023 update v1.2h
- Adjusted the drop rate for some consumable items.
- 10/16/2023 update v1.2g
- Fixed a bug where gauges exceeding 8 digits displayed incorrectly on the achievement screen.
- Added an ON/OFF switch to display in red when the total elemental value of a runestone exceeds its LV during synthesis.
- Adjusted certain materials needed for crafting valuable items in the early stages to be available in shops earlier.
- Implemented measures against the issue of the same equipment dropping. (Note: It is not completely preventable, and this is not a bug but rather a design choice.)
- Other minor bug fixes.
- 10/13/2023 update v1.2f
- Discontinued the glowing effect for synthesizable targets of Rune Stones. Instead, non-synthesizable targets will now be displayed as semi-transparent. If the elemental total value exceeds the level (LV) after synthesis, it will be displayed in dark red. (This change might be confusing for those accustomed to the previous effect, but it is made to reduce load. Thank you for your understanding.)- Changed the crafting materials for Light Elemental.
- Added Magic Powder to the shop's inventory (Will be used in crafting and will have more uses in future updates).
- The automatic combat ON/OFF setting from the previous app session will now carry over to the next session upon launch.
- Fixed an issue where some UI elements were not displayed correctly after opening the Gomori's Prayer screen.
- Fixed an issue where some UI elements were not displayed correctly after sorting Rune Stones.
- Fixed an issue where empty inventory slots were not detected correctly immediately after sorting Rune Stones.
- Corrected some text.
- 10/11/2023 update v1.2e
- Fixed a bug where the usage status of Red Stella is displayed as "-1/0" on the achievement screen.
- Fixed an issue where players could not escape when engaging in combat without moving from the location teleported to.
- Measures have been implemented to address the issue of the XP bar not displaying correctly.
- Changed the conditions for locations where bosses are summoned using some bells.
- Fixed an issue where Reset Potion and Skull of Sacrifice were not distributed upon reaching Lv20 with the Beginner's Badge (will be automatically distributed to those who have already achieved it).
- Several system settings, such as Auto-Potion and Quick Purchase, which were not carried over to the next startup, will now be carried over.
- Rune stones targeted for automatic decomposition will now count towards the number of rune stones obtained in achievements.
- A cap has been set for gold rewards for certain achievements.
- From the next version v1.3, the conditions for allocating Stella will change significantly. Tap [!] at the top of the achievement screen to check the details.
- 10/10/2023 update v1.2d
- Addition of the Beginner's Badge, which allows for beginner support. (LV up rewards will be automatically distributed even if the conditions have been met before the badge implementation.)
- Installation of a switch to toggle the activation/deactivation of battle animations and auto-tap.
- Addition of skill level x 3% to the effect amount of the skill "Restraint."
- Further simplification of consecutive purchases in the shop.
- Changes so enemies can be distinguished not only by frame color but also by design according to rank.
- Fixing the issue where the [Aiming] command text was not displayed during a battle in the deepest part of the side path.
- Correction of inconsistencies in the guide content due to previous updates.
- 10/07/2023 update v1.2c
- Fixing the bug related to the adventurer's remains
- 10/06/2023 update v1.2b
- Installed a button to swap left and right in the equipment synthesis screen.
- Added a switch to enable consecutive purchasing in the shop.
- Changed achievement rewards to be collectible in succession with a long tap.
- Added a display of the cause of defeat next to the defeat button when defeated.
- Mining spots that have been mined to the limit will now disappear immediately.
- Implemented monster habitat verification in the monster dictionary.
- Changed so that bells cannot be used in side paths (The depth referred to depends on the reached depth, and there are no targets that are summoned only on side paths).
- Adjusted the probability of objects mutating into monsters (Manual tapping has a higher probability of mutation compared to auto-tapping).
- Fixed unnatural behavior after continuous exploration when returning to a forced event area using "Run Away".
- Fixed an issue where commands that change your Might, Shield, and Wing were used during auto-battle while an Absolute effect remains.
- Fixed an issue where an unintended death penalty occurred under certain conditions.
- Fixed an issue where the UI display was not normal in some places after opening the damage measurement screen.
- Fixed a bug where the log could be opened even when not in combat upon defeat.
- Solved several other issues and corrected some texts.
- 10/03/2023 update v1.2a
- Fixed an issue where the natural recovery wait time was reset when "Heal Light" was activated by both enemies and allies.
- Fixed an issue where, after opening the sorting screen for the runestone, the backgrounds for the buyback screen and equipment reduction setting screen would be displayed in black.
- Fixed a bug where, when fleeing from an unexplored area, the remaining exploration attempts were carried over to the area fled to.
- Fixed an issue where changes to the activation conditions for automatic potions were also responding in the background in scenes other than the main screen.
- Fixed an issue where the effect of "Aim" was not being applied correctly.
- Reconsideration of Nimblit's abilities and changing the depth referred to in battle from reach depth to current position depth.
- Slightly downward revised the basic abilities of some monsters.
- Slightly downward revised the elemental values of monsters overall.
- Enemies with less than 20% Red Life will no longer select "do nothing."
- Correction of typographical errors.
- 10/02/2023 update v1.2
- Fixed an issue where the auto-reduction feature was mistakenly applied to crafting.
- Added Runestones to the targets of the auto-reduction feature.
- Changed the gold obtained through the auto-reduction feature to materials. (will be usable in subsequent updates)
- Adjusted the increase/decrease speed of each status gauge.
- Fine-tuned the effects of elemental skills and some enemy-exclusive skills.
- Changed the effects of Light Heal and Odium from continuous to intermittent.
- Extended the area to 26-0.
- 9/29/2023 update v1.1e
- Added a switch to toggle between tracking/fixed display positions for equipment stats.
- Implemented a sales history and buyback feature for equipment of +1 or higher, or intermediate level and above, as well as for rune stones of (4) or higher, up to the past 20 transactions.
- Adjusted the simple treasure chest to guarantee a drop of 1 Tear.
- Introduced an option to convert unwanted equipment drops directly into a small amount of gold instead of acquiring the actual item.
- In accordance with the aforementioned system, the effect of 'Prayer', which decreased the drop rate of lower-tier equipment and slightly increased the drop rate for intermediate and above equipment, has been adjusted to result in a slight overall increase in equipment drop rates.
- Minor bug fixes and some UI display improvements.
- Adjustments to some system balances.
- 9/28/2023 update v1.1d
- Change the classification of monsters with unique orange names to the "rare" category in automatic battles (they will not be counted for rare monster takedowns).
- Reconsideration of the bonus multiplier to critical damage due to differences in action power.
- Adjust the text color contrast for enhanced monsters.
- Change the vibration setting from "When a simple treasure chest is found" to "When encountering an event that requires action."
- Fixed a bug where equipment cannot be crafted when "Fast Craft" is turned ON.
- Fixed a bug where monsters with abnormal statuses appear under specific conditions.
- Added a simple damage measurement system.
- 9/26/2023 update v1.1c
- Corrected some typographical errors.
- Instead of gaining potions and chicken through video rewards, players will now fully restore HP and SP and replenish their potions and chicken to the maximum limit.
- I've updated the timing of acquiring items, excluding potions and chickens, from the moment of landing to immediate collection.
(In previous versions, there was potential for data inconsistencies in the inventory when players moved to a safe location with equipment or runestones obtained during exploration still floating in the air, then opened the related screen and performed operations. Under these conditions, items would certainly not appear in the inventory display, although they were acquired internally. As for internal data inconsistencies, they might occur under very specific circumstances, such as when the timing of dropped items being assigned and replaced matches perfectly. Encountering this in normal gameplay would be rare. However, we have received a few reports of items disappearing. It's unclear whether these were due to accidental sales or other causes. We are continuing our investigation and addressing this issue. We sincerely apologize to the players who have experienced the unfortunate loss of valuable items.)
- 9/26/2023 update v1.1b
- Reduced summoning time by the bell.
- Display effect details in the command book description in the shop and possession list.
- Added a fast mode for consecutive crafting.
- Corrected the drop information displayed on the analyzer.
- Expanded the detection range for swapping between equipment and runestone attachment and synthesis slots.
- 9/24/2023 update v1.1a
- Display monsters dropping the material when tapped in the Inventory list. (Previously, it required tapping on a magnifying glass.)
- Allow checking drop targets for consumable items in the Inventory list.
- Display monsters dropping the required material when tapped in the Crafting screen.
- General monster loot can now be viewed in the Analyzer. (Changed from an additional feature due to Nimblit Rehabilitation to a standard feature.)
- Slightly increased rewards for the video reward auto-tap.
- Adjusted the absorption rate of Runestones.
- Changed the maximum assignable number for Stella to LV/1.5.
- Changed resetting the assigned Stella by long tapping.
- Changed shop update cooldown time from 10 minutes to 7 minutes.
- Gomori's spell effect lock status remains even after a restart.
- The numerator of the equipment inventory status at the bottom of the screen has been changed from "available slots" to "used slots".
- Eased the difficulty in the early game. *Monster HP has been reduced.
- Reduced the price of some rare items appearing in the early game.
- Improvements to unclear descriptions and guidance throughout the game.
- Other minor bug fixes.
- Regarding the total number of acorns received after watching an advertisement: Due to ad restrictions and inability to watch videos since v1.0b, we've been giving 2 bonus acorns instead of 1. The additional acorn was treated as compensation, so it wasn't counted in the total number. From now on, distributing 2 acorns will be the standard, and both will be counted in the total. If you've watched many ads, there might be a significant discrepancy between the number of acorns you have and the total number. However, this won't cause any issues, so please rest assured.
- 9/21/2023 update v1.1
- The area has been expanded up to 18-0.
- You can now craft "Small Keys" in crafting.
- The time limit for the puzzle game has been adjusted.
- A new vibration setting has been added for "when Gomori finds something of value".
- Some special skill effects used by powerful enemies have been slightly nerfed.
- When returning to the home screen and an ad is displayed, the back button now has a more noticeable change to make it clearer.
- We made corrections to some texts, including the beginning of the guidelines.
- 9/19/2023 update v1.0g
- Corrected UI display issues.
- 9/19/2023 update v1.0f
- Fixed a bug where the Reflection effect was not applied correctly.
- Added a vibration setting for when encountering a swarm of monsters.
- Adjusted the habitat of certain monsters.
- Tweaked some event contents.
- Made the usage conditions for Auto Potion customizable (please refer to the item description of Auto Potion for details).
- 9/18/2023 update v1.0e
- We have addressed the issue where the app crashes during the loading of events in areas 1-7 on certain devices. Please tap on the [!] icon on the game title screen for details.
- Minor UI display issues have been fixed.
- 9/17/2023 update v1.0d
- We have made adjustments to the video ad reception. While we anticipate improvements, please understand that we cannot guarantee stable reception. We sincerely apologize for any inconvenience caused.
- 9/16/2023 update v1.0c
- Compensation is prepared due to the limitation on video reward ads. Please tap the red [ ! ] mark on the request screen to check the details and receive it.
- 9/16/2023 update v1.0b
- We have increased the rewards for watching videos and extended the time until the next viewing. (This is in response to ad restrictions based on app traffic analysis, but we will continue depending on the situation.)
- 9/16/2023 update v1.0a
- Fixed a bug where equipment data was not saved correctly immediately after crafting.
- Adjusted the HP/SP recovery rate when in a safe location (it will increase in line with the protagonist's level).
- The probability of monsters dropping Rune Stones has slightly increased.
- The conditions to nullify area effects based on elemental values have been relaxed.
- If you exit the app during a battle, you will now receive the same penalty as if you were defeated upon resuming.
- 9/13/2023 Initial release v1.0
Thank you for playing Hole of Abaddon. In version 1.0, you can progress up to depth 13-0. Currently, only a guide book is available in terms of books. Subsequent depths will be added in future updates.